Abstract |
The paper presents the “Game of Words” (in Slovene: Igra besed), a mobile application purposed for a gamified improvement of two automatically compiled dictionaries for Slovene: the Collocations Dictionary of Modern Slovene and the Thesaurus of Modern Slovene. We provide a brief history of the game, and introduce its two modules that utilize collocation and synonym data respectively. A significant part of the paper is dedicated to the presentation of all the steps of the preparation of both datasets; this included addressing challenges brought by automatically extracted data from the corpus, and filtering out sensitive content considering the potential users. Crowdsourcing aspects of the game are discussed, especially in terms of the lessons learned in the development process, and how one needs to strike a good balance between the lexicographic intentions, numerous possibilities of using language information, and the enjoyment and motivation of playing the game. The paper concludes by outlining future plans, including further developments of the game both on the level of game modules and languages offered, in the framework of European projects and initiatives. |
BibTex |
@inproceedings{ELX2020_2021-004, address = {Alexandroupolis}, title = {“{Game} of {Words}”: {Play} the {Game}, {Clean} the {Database}}, isbn = {978-618-85138-1-5}, url = {https://www.euralex.org/elx_proceedings/Euralex2020-2021/EURALEX2020-2021_Vol1-p041-049.pdf}, language = {en}, booktitle = {Lexicography for {Inclusion}: {Proceedings} of the 19th {EURALEX} {International} {Congress}, 7-9 {September} 2021, {Alexandroupolis}, {Vol}. 1}, publisher = {Democritus University of Thrace}, author = {Arhar Holdt, Špela and Logar, Nataša and Pori, Eva and Kosem, Iztok}, editor = {Gavriilidou, Zoe and Mitsiaki, Maria and Fliatouras, Asimakis}, year = {2020}, pages = {41--49},} |